Chateau Robida - From The Depths

Apr
27

Chateau Robida

Chateau Robida

By Carmen

In the wake of HMS Dreadnought’s dominance over all earlier battleships, the French Navy was forced to decommission a great number of naval vessels, including those recently built with obsolete main armament.

Inspired by the works of Victorian-era illustrator Albert Robida, a private organization purchased a decommissioned battleship hull and converted it into a floating fortress for resort use.

Christened the Chateau de Robida, this 164 meter pre-dreadnought was converted into a floating monument celebrating French heritage and architecture. Finished in alternate bands of snow white and Ravenna gold, and topped with a miniature representation of the Eiffel Tower, the vessel would not be out of place in a Victorian fairy tale.

In addition to the restaurant Le Petit Eiffel, the resort ship also plays host to an open-air engagement party, 3 rose gardens, a shopping mall, two observation towers, and a memorial park.

As a museum of the pre-dreadnought age, Chateau Robida is also equipped with various exhibition weaponry open to the public including a 340mm (13.4″) main battery, 203mm turrets and 164mm casemates representative of period warships.

Courtesy of a British inventor’s contribution the ship is also equipped with experimental radio navigation hardware plus hidden launch tubes for aerial torpedoes.

CR1 CR2

– What direction to face the vehicle relative to the opponent: Head On
– Spawn height: 5m
– RP Cost: est. 2.5 million
– The Vehicles name: Chateau Robida
– Your name: Carmen
– Blueprint: Attache

Comments

comments

RSS FtD Forum

  • Building Tool, Crane Platform May 25, 2017
    A little Platform I use when building ships, Thought others may be interested in using it.   Crane Platform.blueprint (Size: 64.36 KB / Downloads: 1)
  • [WIP, I might need help]Some kind of Cruiser, I am bad at naming things May 25, 2017
    I've tried building a big ship (as in "longer than 200 metres") for the first time; hull and primary weapons are almost finished, but it still needs detection equipment, a LAMS, smoke, shields, maybe a CIWS, the superstructure is unfinished and it is mostly unpainted. I've this already even though it is not finished because […]
  • Turret not turning all the way [1.969] May 25, 2017
    This is concerning the frontmost turret on the ship only. I've been searching for days but I can't find anything obstructing the turning of it, neither on the hull nor in the constraints. Even with the constraints turned off it does not want to turn fully, only up to about 30° Nothing inside the turret […]
  • Hovercraft Problems. May 25, 2017
    So I'm making a PID hovercraft. It's probably going to be the 2nd best in the 3 that I've made (It was surprisingly stable before I had even added the role and pitch PIDs). It moves fine riiiiiiiight up until the point where it flies up into oblivion. When you put it into fleet move […]
  • Missile changes May 25, 2017
    Hello could someone make a mod that makes 3 new missile components: Unlimited fuel component Variable turn force fin (not affected by missile drag, i want very fast turning missiles with a single fin component) Explosive warhead with the stats of an Tactical Nuke. If someone was kind enough i would be happy!
  • [DWG] Patchwork replacement May 25, 2017
    I've always had a kind of love-hate relationship with the Patchwork - it really fits the rag-tag style of the DWG, but at the same time, much of the design doesn't really read as anything but a lump of wood, and not in a way that fits the concept. It also didn't really have a […]
  • Illuvatix-class Frigate - How the hell do you make good smaller calliber APHE guns? May 25, 2017
    Hey fellas. I was trying out a campaign with a couple of friends who are new to the game and while waiting for them to build their starter vehicles with the available resources I set out to make an APHE Corvette. As usual things got too big and the corvette was a small destroyer. What […]
  • Repaired nukes won't explode again May 25, 2017
    Hey there, i builded an explosive stick, a couple of Woodblocks with one tactical nuke in front. This "stick" is moved by a dockingsation on a Turret. It will explode if it's close to an Objekt(trigered by ACBs), afterwards it will return to the docking station to repair woodblocks and the nuke(ACB health &t; 50%). […]
  • Qonquer Class Multipurpose Fighter May 25, 2017
    Qonquer Class Multipurpose Fighter- Hey! Another fighter! Designed to take a bit more punishment than the ADF-01 Falken. Also designed for more multipurpose roles. It does better against ships compared to the ADF-01. It's the only plane I've ever built that can beat The Flying Squirrel 1v1. Wow, what an achievement. Armament: 6x Multipurpose Missiles […]
  • Atlantis submarine aircraft carrier May 25, 2017
    Based on the supreme commander Atlantis, this behemoth of a submarine is 302 meters long, 111 width, and 57 tall. its fully functional, comes equiped with some pretty nasty torpedoes and its powered by rtgs, so it is pretty expensive. as for defence, it has basically none, no shields, no aa, nothing, so the way […]