Airbase 105

Apr
27

Airbase 105

Airbase 105

By Randomnesss

Since my old base was so tiny, I figured I’d go a bit bigger for this one. Designed to launch swarms of aircraft and helicopters, Airbase 105 has two large runways, and four small ones along with two small helipads and one larger one for VTOLs.

It also has full fuel and crystal production facilities though no resource gatherers-it is designed more as a forward assault base, not a mining point and must have resources shipped to and from it. Multiple light missile launchers line the runways as defences but really it isn’t meant to ever fight alone, it’s supposed to be backed up by a fairly large air force. It was also difficult to get good screenshots as the thing is so darn big! Seriously, in terms of pure size it’s the largest thing I’ve built even if it only is about 6K blocks

Ab1 AB2

Spawn height:15 exactly
RP Cost:508308
The Vehicles name:Airbase 105

 

Comments

comments

RSS FtD Forum

  • Demons arena tournanent February 12, 2019
    A kinda late post for tournament for big and expensive fleets. After taking a break from youtube and life in general for a month I decided to come back to this tournament so here goes the rules. &t 600k resource limit &t up to six vessels (sub vehicles are counted in this limit and once […]
  • Giant Propeller Bug February 11, 2019
    Hello, ive tryed to remove an giant Propeller from my creation after this i get an green screen with intact interface. saving and loading everithing ends with an error https://i.imgur.com/UMlk6RC.png my save is in the attachment   10.zip (Size: 620.84 KB / Downloads: 2)
  • Help with super fast kamikaze design February 10, 2019
    Okokok. I'm using Madwand's Aerial AI. I'll be posting there too so I can get advice on both ends. But I can't figure it out - I set all of my lua settings to the ones it listed under 'kamikaze' in the faq section. Am I stupid?   KAMIKAZE.blueprint (Size: 81.8 KB / Downloads: 4)
  • GG February 3, 2019
    Hi iam using the gameguru software witch use also lua.I have a problem, i created a sentry gun and i wanna thats a static non pickable weapon but have no idea how to do that, everytime i press the "take weapon" key also "e" in my case the weapon goes to my inventory and i […]
  • Shell type to counter shields February 3, 2019
    Hello. After starting the AoTE campaign to try and beat it, I came to the realization that just about every tank in the SE is equipped with dozens of impenetrable invisible barriers and not armor which kinda goes against the name "Steel Empire". There isn't much steel being used at all. Anyway I was wondering […]
  • Tank Tussle Season 2! (Submissions Due March 1st) February 2, 2019
    Hey everyone! I'm officially announcing my next tournament after Battleship Brawl Season 4 Finishes! Please read the rules THOROUGHLY before submitting. Tank Tussle Season 2 -Max Materials: 30k -Max Vehicles: 1 -Spawn Range: 1500m -Max Range: 1000m -Speed Limit: 40 m/s -Allowed Weapons: APS cannons and small missiles. -APS Restrictions: --No multi-barrel firing pieces. Every […]
  • I would give a left arm for a muzzle flash reduction mod February 2, 2019
    Please, if there is one already, link me to the right direction - there are so many otiose left arms walking around, anyway. I cannot observe the unit weaknesses in the deathmatch arena laboratory right, as those huge flashes cover everything. ;( Help your fellow mad scientist, please!
  • Naming Spin Blocks and Pistons January 31, 2019
    I've noticed that the updated tortuga model has a very clever set of ACB's programmed to move a plane platform. The ACB's are programmed to move named spinblocks and pistons. The only problem is that I can't find any information regarding changing the ID or the name of spin blocks and Pistons. Does someone know […]
  • Beltfed loaders + high gauge = surprisingly good results January 30, 2019
    Sooo, I'm curently toying with beltfed-based artillery, and checked how far I could go in terms of gauge while keeping a high, sustained rate of fire. So I reworked my Gascogne that I like so much and turned the artillery into beltfed-based thing. Result is... interesting. To fit a 500mm shell in a beltfed, there […]
  • Naming Spin Blocks January 30, 2019
    Hi, I-ve looked everywhere, can't seem to find anything about it. I've been looking at the updated models and I've seen the Tortuga ship from the DWG has a very interesting platform on its stern that conducts a series of programmed moves. The Automated Control Blocks or ACB's are programed to activate a series of spin […]