Airbase 105 - From The Depths

Ab1
Apr
27

Airbase 105

Airbase 105

By Randomnesss

Since my old base was so tiny, I figured I’d go a bit bigger for this one. Designed to launch swarms of aircraft and helicopters, Airbase 105 has two large runways, and four small ones along with two small helipads and one larger one for VTOLs.

It also has full fuel and crystal production facilities though no resource gatherers-it is designed more as a forward assault base, not a mining point and must have resources shipped to and from it. Multiple light missile launchers line the runways as defences but really it isn’t meant to ever fight alone, it’s supposed to be backed up by a fairly large air force. It was also difficult to get good screenshots as the thing is so darn big! Seriously, in terms of pure size it’s the largest thing I’ve built even if it only is about 6K blocks

Ab1 AB2

Spawn height:15 exactly
RP Cost:508308
The Vehicles name:Airbase 105

 

Comments

comments

RSS FtD Forum

  • Discarding Sabot Module June 17, 2018
    Idea is that you place a Discarder in the back of your shell which acts like a discarding sabot round would.
  • Various campaign vehicles modified to work under earthlike physics. June 17, 2018
    So I've been trying to build vehicles for FTD's Earth default settings of the game configuration lately, because those physics settings are harder to build for and more fun to play in than the Neter standards. (0.1 drag, 0.2 thrust from any component, 0.75 buoyancy to Neter's 1.25, and 2x damage.) Of course, to really […]
  • Crash when launching June 17, 2018
    Just updated windows to 10 and installed FTD but every time I press play through steam, it would open then says it crashed. Tried playing via the application itself but the same thing happens.   output_log.txt (Size: 22.48 KB / Downloads: 1)
  • Fix the Stupid Water Physics (Bouncing, mostly) June 16, 2018
    I think that some change a few months ago, not sure which update, made even well-balanced and well-made ships bounce. I don't mean going up a meter or 2 over the desired waterline. I mean 5-15 meters. I have an ironclad I made for the OW campaign, which bounces between -3m (underwater) and 7m (above […]
  • What is your favourite foe in From the Depths? June 16, 2018
    Though they are the simplest faction to beat, I am particular to the deepwater guards' designs. I used to love (and dread) the old kalmar in my noob days, and the newer airships are also very nice. Overall, I've had most fun designing counters to the plunderer, overcoming it by a small margin at first, […]
  • Zr.Ms. Voronov Missile frigate June 16, 2018
    Zijner Majesteits Voronov missile frigate, as inspired by post-cold war Russian ships.   bovenaanzicht.jpg (Size: 535.24 KB / Downloads: 50)   zijaanzicht.jpg (Size: 321.82 KB / Downloads: 32)
  • [Campaign Setup] Reinstate the early game assault waves? June 16, 2018
    I remember fondly when starting the campaign meant getting ready for the sinners luck and a riverhome to come knocking on your door within the next few in-game hours. It gave a fight to look out for, a neat challenge to construct good early game vessels, and a change to kickstart your warmachine by capturing […]
  • June week 2 update June 16, 2018
    As per last week's update progress is going well on the four main topics: 1) Work through the remaining "snags" very nearly complete with this one 2) Finish integrating the new water setup in FTD and customise it to suit the different planets Completed a first pass for Neter and now back in to do […]
  • [Battleship] HMS Saint-Bernadette June 15, 2018
    Description: After several trial-and-errors and failed concepts (and wasted time and effort), the Starsaber class dreadnought finally passed NORDOC Industries' strict requirements and is now slated for deployment on the planet Neter, with HMS Saint-Bernadette as the flagship of the company's expansion operations into Fishbone Island and High Lorham. NORDOC executives, once combat trials are […]
  • APS firing piece is not connecting. June 15, 2018
    Hey everyone. I stumbled on Aner-Dyfan APS blaster tutorial and decided to replicate his turret with a bit different autoloader placement. All went fair and well until a tried to place a firing piece. If i place it directly on the gauge increasers line that is in the middle of the turret its ok. But […]