1946 Land Kreuzer P.1000 "Ratte" - From The Depths

Mar
08

1946 Land Kreuzer P.1000 “Ratte”

1946 Land Kreuzer P.1000 “Ratte”

Carmenara

The Ratte is based on Germany’s design for an ultra heavy tank or landship that was armed with naval guns and would have dwarfed all known AFVs. 

Cancelled in 1943, who knows how the Ratte would have fared against the Allies in alternate reality! 

Design Notes:
2:1 scale, adapted from various illustrations and renders. Vehicle never built in real life, leaving exact specifications and armament to the imagination. 

Vehicle is fully amphibious with Naval AI and capable of shallow grade beach assaults. Animated wheels assist with underwater propulsion.

Armament (2:1 scale)
2x 500mm APS main guns
5x 256mm secondary guns
8x 37mm AA guns

Amenities:
Crew rest and dining area
Toilets
EU license plates
A Sheep!

LandK2 LandK3

– Spawn height: Surface / 0m. Vehicle is fully amphibious and can engage with Naval AI
– RP Cost 1436881
– The Vehicles name: 1946 Landkreuzer P.1000 “Ratte”
– Your name (If nessesary): Carmen
– Blueprint: Attached to post
– What direction to face the vehicle relative to the opponent (Head-On, Broadside, away, etc) Angled, 40 degrees to bring most heavy guns to bear.

Comments

comments

RSS FtD Forum

  • Reaper Aircruiser July 27, 2017
    was hoping to get some feedback on this thing, doesn't feel as sleek as my last one and that irks me a little. about 9.5k blocks 20k volume and a little over 200k cost   Reaper_AirCruiser.blueprint (Size: 481.54 KB / Downloads: 1)
  • Make wheel's models 1 block wide July 27, 2017
    Make wheel's models 1 block wide. It's just something small, but when building tanks, if you want sideskirts, the rims of the wheels stick out past thin blocks, like lights or AC plates.
  • [2.0] Light wheeled vehicles vibrate while driving July 27, 2017
    I think a similar problem has been posted. This doens't happened to me until the last update. Light wheeled vehicles vibrate a lot when driving, with only 4 wheels or with a lot of wheels. I have tested it with land vehicles of Ashes of the Empire and Dangerous Waters, and with my own vehicles. […]
  • Spiral without AI? July 27, 2017
    Hello there, The "Spiral" plane of the SS immediately goes into AI dead. Is that a story thing again? (I should really play the story myself at some point).
  • [WIP] HMS Starsaber July 27, 2017
    So... here's a new ship I'm working on. Unfortunately, I'm having a very bad case of writer's block, so I will show the ship off while it's being built. Armaments: 4 3x500mm "Bloody Mess" cannons, firing 8m HESH at 5 RPM 8 AA guns. They are crap. 10 100mm rapid fire Disruptor cannons, firing at […]
  • Tempest Blossoms [Kazuous custom faction] July 27, 2017
    Hey pals, my old thread got to cluttered and i only uploaded my initial releases into it. I try keep this one tidier for a better overall overview and only post finalized builds. Feel free to use them however you like to... Tempest Blossom HQ   Tempest Blossom HQ.blueprint (Size: 906.83 KB / Downloads: 1) sorry […]
  • Custom stabilization script needed July 27, 2017
    I find myself in need of a custom stabilization script that only touches boat propellers, nothing else, at all. If I knew how to do it myself, I would, and too many other projects atm to be learning it just for this one script. All the other scripts available here on the forums all wrest […]
  • Particle Cannon Mirror block. July 27, 2017
    Quite simply a Particle Cannon block but mirrored. All functionality is the same except for the port positions, and mirror mode substitutes the Particle Cannon Mirror in on the other side of the mirror plane when placing a Particle Cannon and vice versa.
  • What is the Best possible Missile Interceptor July 27, 2017
    How do I make the best possible missile interceptor design I have been experimenting recently and I would like to see what other people use.
  • Can anyone make a map for me?!?? July 26, 2017
    I've been trying for hours to make a simple map on obelisk assault. Every time I try I just get tons of errors and my game usually crashes. I have absolutely no idea whats wrong or why its so complicated. So I'm wondering if anyone could make me a 3x3x3 completely land map on obelisk […]