Author: Nick Smart, Author at From The Depths - Page 2 of 2

Oct
16

Advanced cannon system – teaser #2

More progress! Create tiny or huge shells with 1m, 2m and 4m variants of the autoloader and shell rack. The largest shells can easily be up to 1200 times larger in volume than the smallest shells- so there is a […]

Oct
11

Advanced cannon system- teaser #1

  The new cannon system will be coming soon- featuring multiple barrel firing pieces, ammo clips, customisation of shell modules, realistic mantlets and rail gun components. Ammunition is customised separately from the guns and transferred into the ammo clips through piping. […]

Oct
05

1.83

[1.83] [Lua] IsDocked() function added, and GetHealthFraction() added to SelfAwareness API [1.83] [Lua] Friendlies info API added for finding friendly construct information [1.83] [Lua] Lua stabilitiy improvements [1.83] [bug fix] broke weapon control in 1.82 ( tied it to camera […]

Oct
04

1.82

[1.82] [bug fix] player control area for weapons and vehicle controllers fixed (broken in 1.80) [1.82] [bug fix] jump and down (space and alt) are remappable [1.82] [bug fix] projected area recalculation (for drag) broken in a previous patch [1.82] […]

Oct
04

1.81

[1.81] [bug fix] Lua crash fixed when getting target info for a construct with no repaired blocks [1.81] [bug fix] Laser Missile Defence will now forget missiles once they go underwater or have not been spotted for a while [1.81] […]

Oct
04

1.80

[1.795] Players being thrown out of chairs fixed [1.795] turret firing arc constraints fixed and turrets will take the long way around if it avoids going through the locked part of the firing arc. [1.80] Turrets will not be repaired […]

Sep
12

1.793

Large patch moving to stable- very significant performance improments (up to 220% of previous frame rate), saving times in campaign reduced by factors of 50 to 100, new more robust damage system for projectiles, melee impacts, missile impacts and lasers, […]

Aug
20

1.78 (fixes and some new missions)

Just bug fixes- but some quite important ones! Also some new missions and mission tweaks. [1.78] [bug fix] Missile speed now independent of game time [1.78] enemy AI can be controlled in MP designer [1.78] Missile launch pad settings syncronised […]

Aug
17

1.773 [Fixes and new alloy shapes]

[1.772] Out of play repairs can be conducted by in play vehicles (in play can repair out of play-> not the other way around) [1.772] Some more mission updates [1.773] Locks for blocks accidentally added again- removed now [1.773] More […]

Aug
16

1.76 to 1.7713 (Lua scripting support)

[1.76] LUA scripting added via a new block called the LUA Box. [1.76] Corrupted blueprints in your consturctables folder will lo longer cause problems- and a pop up will alert you that they are corrupt. [1.76] Heartstones are no longer […]